About The Video Games Addiction Lawsuit
Video gaming might seem like a fun hobby, but lawsuits claim it may hide a sinister secret. Some popular games can get players hooked, leading to a condition called internet gaming disorder (IGD). Kids—especially those with impulse control disorders like ADHD and ADD—are particularly at risk. Experts say IGD affects about 8.5% of children under 18.
A serious condition that can negatively impact cognitive, emotional, and physical health, IGD’s effects are similar to those of other substance use disorders. Since many addictive games incorporate in-game purchases, a gaming addiction can also devastate family finances.
Researchers believe video games addict players by exploiting the reward center of the brain. Hours of playing and winning may create an unnatural cycle of dopamine release, pushing children to keep playing. Dopamine, also known as the “feel-good hormone,” is a neurotransmitter responsible for feelings of pleasure.
Disturbingly, these games’ addictive designs may not be by accident. An onslaught of lawsuits says big players in the gaming industry prioritized profits over children’s health by intentionally engineering games like Fortnite, Call of Duty, Roblox, Overwatch, and Grand Theft Auto 5 to get kids addicted.
The litigation has the potential to grow into a class action lawsuit, which could help families hold these corporations accountable for the harm they’ve done to children.
What Do The Video Game Addiction Lawsuits Allege?
The lawsuits make serious allegations against gaming industry giants, such as:
Games were intentionally engineered to be ultra-stimulative and addictive. Corporations even worked with behavioral psychologists and neuroscientists to develop games that would be difficult for minors to put down. They also employed “dark patterns” (also called “deceptive patterns”) to trick kids into making choices they typically wouldn’t make regarding gaming time, spending, and more.
Game developers preyed on kids’ impulsive tendencies by emphasizing predatory microtransactions. Many games allow players to use real money to purchase in-game items and features like “loot boxes,” which have a small chance of containing rare items. Kids often continue gambling money on loot boxes in hopes of obtaining the sought-after item, keeping them playing and spending.
Corporations failed to warn players—and their parents—of the risks of gaming addiction. Game designers knew of the dangerous elements—even purposefully building them into the games—but neglected to issue warnings that could have prevented harm to minors.
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